The opening FMV is amazing. It ends with the famous scene of Squall and Rinoa. Then an FMV of training duel between Squall and Seifer begins. The game starts at the infirmary. Dr. Kadowaki is the doctor in charge. A strange girl's reflex is seen on the glass by Squall's bed. She says, "Well met again, Squall." Then Quistis comes in. Quistis takes Squall to her classroom. He is told to sit down at his seat. She scolds Seifer for having a duel against Squall. When Squall sits down, you can control a panel on his desk. It contains tutorial, news from the Garden, etc. You can also have a test to get a higher level for SeeD. After Quistis talks for a bit, she says to Squall that he has to have a test to go to the Fire dungeon. She says she's going to be waiting for him at the main gate of the Garden. Then you can go anywhere in the Garden. When Squall goes to the elevator, Selphie talks to him. She says that she is a new student from Trabia Garden, and she asks Squall to show her around the Garden. At the main gate, Squall meets Quistis and they go to the Fire dungeon. The dungeon is not complicated at all and you can go easily to the end of it. There you meet Ifrit and have a battle against him. When you win, you can get GF Ifrit.
When Squall returns to the Balamb Garden, he is ordered to go to the Republic of Dollet, which is a test to be in SeeD. Squall, Zell, and Seifer go to the city of Balamb and then start for Dollet by a frigate. You can walk about the city freely, to destinations such as; Zell's house(!), a hotel, or a shop. Then you'll see a wonderful FMV which is exactly the same as the one of the demo game. The three are at the B team and are ordered to kill enemies in the city of Dollet, but they find very few enemies there. Seifer wonders what the EM tower is, and he gets interested in it, and he orders Squall and Zell to go to the EM tower with him. When they reach the foot of the tower, Selphie, who was in group A, comes as a dispatch rider. Squall and Zell go up the tower with Selphie, following Seifer. At the top, Biggs was repairing some machines and the EM tower begin to work with the power now turned on. Selphie tells them to return back down to the beach. A battle against Biggs and Wedge, then against a boss Elviole. Don't forget to draw Siren from this boss!! After this battle, you have thirty minutes to get to the beach this time, unlike fifteen minutes at the demo game. A crab like monster X-ATM092 chases them. I heard that if you are by far strong you can kill this monster, but well, don't work too hard and let's run away.(R2 and L2) :-) Squall, Zell and Selphie run down to the beach. When they get to the beach, Quistis destroys the monster by shooting a big gun.
The frigate returns to the city of Balamb. At the Garden, some students are waiting to know whether they passed the test. Zell and Squall are called and told that they passed the test. Then there is a semi party in Cid's room. After the little ceremony, don't forget to talk to Cid. He will give you a "battle key," an item to tell you the data of your battles.
At night, a party is held. When Squall is standing alone, a mysterious girl (Rinoa) talks to him. She invites him to the dance. First he rejects because he doesn't know how to dance, but Rinoa tells him how to dance. Enjoy a wonderful and beautiful FMV. Rinoa here is so charming. After the dance, when Squall is cooling off at a balcony, Quistis comes to him and tells him to go to the secret place in the training room.
Well, go to the training room. Quistis is waiting at the entrance. Don't forget to set GF to her. After going through the training room, Quistis talks to Squall outside the room. After the talk, when Quistis and Squall go out of the training room, a shriek is heard. A strange girl (not Rinoa) and two soldiers are asking for help. The strange girl is the same girl of the reflection when Squall finds himself at the infirmary. A battle against a boss Granald. You can draw shell from this monster.
The next day Squall, Zell and Selphie are ordered to go to Timber. Talk to Cid at the entrance of the Garden, and he will give you a magical lamp. It is an item you can get GF Diablos. As this GF is very strong, don't forget to save your data before you use this lamp. Go to the city of Balamb and take a train for Timber. In the train the three suddenly felt sleepy and fell asleep. Then the scene changes and Laguna, Kiros and Ward appear. Pretty cool but isn't bad. For some time you will play with them. They have some battles in a forest of Timber, and then they go into Deling city. Go to the Deling city hotel, and you'll see an event that Laguna talks to his favorite singer, Julia. Laguna visits her room and have talk some here. After the event, the scene returns to Squall and his fellows. They are still on the train. The three talks about their strange dream, but then the train arrives at Timber. Squall meets a member of a resistance movement. The password is Owls in forest. The three are lead to their safe house, and there they meet Rinoa, the leader of Owls in forest. Rinoa tells a plan to hijack the President's private train.
To carry out this plan, you have to watch out the two enemy guards (blue and red) and input a passcode while they are away. Rinoa will tell you the passcodes. You have five minutes to finish this plan. When you fail, choose the upper choice, then you can try again, but your level as a SeeD will be down. :-( (This mean you'll get less money). Enter the President's car, and you'll find it's not the real President. You'll have a battle against the boss Namtal Utok. As this boss is undead, you can kill him very easily by using potion or pheonix down to him. You can draw magics double and zombe from this boss.
When you arrive at Timber, you'll know that the President Deling is leaving for a TV studio in Timber. Talk to people you meet, and you'll know you can go to the TV studio through Uradoori, or a back-street. Go to a pub, and you can go to uradoori. You can get a magic blizara, or blizard 2 at Timber Henshubu, or Timber publishing company. At the TV studio, the president begins broadcasting. Then Seifer appears and tries to kill the president. Quistis appears, too. In a small room next to the studio, Edea appears and she takes Seifer away.
Some short events. In a house, Quistis suggests to seek help at Galbadia Garden. Helped by members of Owls in Forest, the members leave for the Galbadia Garden by train. Get off the train at Gakuen Higashi station. Go through a forest to the west of the station. While going through it, the members fall asleep again, and the characters change to Laguna and his fellows. Yeh.
This time Laguna, Kiros and Ward are spying on Sentra digging. There are some levers or dynamites. You can move or use them. They don't make so much difference. Make sure u take a different path to the straight ahead one if u can. At the end, Laguna arrives at a steep cliff with the sea below. They dive into the sea.
Squall arrives at the Galbadia Garden. They are told to kill Edea by the principle of Galbadia Garden, Dodonna. Irvine Kineas joins in. You can go about the Galbadia Garden freely.
Then Squall leaves for Deling city. You can walk there or take a train. You can move about the city freely, but first you must see Colonel Karway. At the entrance of the Colonel's house, you are told to go to the The tomb of nameless kings. You have to get a number of a student who went there. The guard sells you the map of the tomb.(locator) You can know where you are in the tomb with this map. Its shape is like a big cross. It is located to the northeast from Deling city. You'll find a hole at the end of a small peninsula. Near the entrance, you'll find a piece of paper on the floor.(u have to actually enter the tomb part) Push the circle button, and you'll know the number of the student. The number is set at random. You also can get GF brothers there. Do this by going to the top and left hand areas(boxes). Push the levers. Then go to right box and fight.(can be in any order) Finally go to the center and fight them. Go back to the Deling city and tell the guard the number. This time you can enter the house of Colonel Karway. He will explain how the plan will be carried out. Go about the city as much as you like, then talk to everybody. When you talk to a person at Gaisenmon, or a memorial arch, the next events will happen. Rinoa goes to the president's house alone. She can climb a balcony where President Deling were about to make a speech. The president was killed and Edea appears. Two lizard like sculptures carved on a wall come to life. They assault Rinoa and she falls down.
The parade begins. Enjoy the colorific FMV. At the same time, Quistis, Selphie and Zell are locked in the Colonel's room. Check a picture and a statue. (You can move Quistis) Then take a glass and make the lady statue have it. A secret path will open. Go down the path and you have to wander a vennel under ground. This vennel is so complicated. Anyway you can climb some waterwheels. Push the circle button in front of it. If you can't climb one, it is a wrong way. Then Quistis, Selphie and Zell manage to reach the gaisenmon, or the memorial arch. They are just in time. Irvine tries to shoot Edea, but he is too afraid to do it. Somehow he manages to shoot, but a strange shield protects the witch. Then Squall and Irvine enter the president's room to save Rinoa. You'll have a battle against the boss Shmelke, two animated sculptures. You can draw GF Carbunkle from these monsters. Go to Edea, and then Squall has a one-to-one battle against Seifer. After that, Squall, Irvine, and Rinoa have a battle against Edea. You can't kill the witch this time. Indeed Edea falls down, but she throws a big blue icicle like spear to Squall. Squall falls down from the float.
Disc 2 begins with Laguna. Laguna lives in a village Winhill and his job is killing monsters around the village. He and a little girl named Elone are good friends. Laguna meets a lady named Lane and she tells him that Julia waited for Laguna, but as Laguna didn't return to her for a long time, she got married to Colonel Karway. Kiros visits Laguna and they have a battle in the village.
The scene changes and Squall finds himself in a jail. Seifer comes and tells him that he is a knight of the witch and tortures Squall. You also know that Edea has a plan to fire missiles at Gardens. Quistis, Zell and Selphie are also captive in a desert jail. They don't have their weapons and are captured at 8th floor. Use Zell, who needs no weapon, to fight and get back their weapons. Check your junction. They manage to go out of the cell by deceiving guards. A battle against Biggs and Wedge at 7th floor.
Somehow Rinoa and Irvine join them. Moomba is kicked around by guards. Help him, and choose the upper choice. Then go to help Squall. He is captured at 13th floor. You can enter some of the cells. If you play a cardgame with a man at 10th floor and win, he will improve your battle key. (as I didn't do this, I don't know what becomes of battle key.) The exit is the top of the jail. You make two groups to get out of the jail. One group goes up and the other goes down. You use the vehicle that goes up and down the jail.
You get out of the jail and the characters have a talk. Make two groups. One group is going to go to the Galbadia missile base to prevent the base from shooting missiles. The other is going to the Balamb Garden for warning.
Selphie and other two go to the missile base. They disguise themselves to be Galbadian soldiers and enter the base. Talk to everybody you meet. You can have a battle, or continue to disguise. Either way is OK. As they talk to soldiers, they can go to more places. When you come to the missile control panel, set the error ratio to maximum by pushing the direction button to right and then the circle button. At one room Selphie sets destructive system in motion. You can choose 10/20/30/40 minutes to go out. If you choose 10 minutes, your SeeD level will be higher, but it is almost impossible and may take a few attempts. You will have to fight against the boss. There are three draw points in the base. You can draw magic araise at one of them. When your HP is 0, this magic can cure you and give you back full HP again.
Squall and other two come back to the Balamb Garden. There you'll find they have a quarrel between Master party and Cid party. Squall also gets involved. You should be in Cid party. Anyway you should look for Cid. Move around the Garden, and meet Shu. Cid says there's something to protect the Garden from missiles at the basement floor called MD.
After Squall activates the protect system, they have a battle against the master of the Garden, the boss Nogue. There are three shelters and Nogue is in the center shelter. The shelters' color change, blue, yellow and red. If you attack the shelters, its color will change blue, and when it's blue, it doesn't use magics. When its color turns red, it uses strong magic. So attack the shelters and keep them blue. Use GF Carbunkle to make the magic bounce back. Attack the center shelter and beat Nogue. Don't forget to draw Leviathan before you kill him.
After Squall beats Nogue, the Balamb garden itself flies up and avoid the missiles. Anyway the floating Garden begins to hover. At that time White SeeD appears at the Garden. They call themselves SeeD, too, and they want a girl called Elone. Squall has to find her in the Garden. To tell the truth, she is at the library. White SeeD takes her away, and says that she has an ability to take other people into the past. After they went away, the floating Garden gets to Fisherman's Horizon(F.H.) It is a city located at the mid point of the Horizon Bridge, which is a railroad that connects two continents. People living in this city are people who have escaped from the continents, and they don't want to fight. Their leader, the station master, doesn't want fighting, neither, and dislikes SeeD. There are 5 draw points in F.H., they are Regene(by the railroad), Shell(next to Junc shop), Altema(stationmaster's house 2F), Haste(within FH station), Araise(at the angler). Talk to the angler and his aprentice. After talking with the stationmaster, Galbadian soldiers invades FH. Squall fights to help the stationmaster.
After the battle, they go back to the Garden. Selphie is going to hold a concert. You have to choose 4 instruments out of 8. They are from the top, guitar, sax, electric guitar, piano, fiddle, flute, electric base and tap dance. Selphie has two kinds of music and they were mixed up. Choose four music that represent one tune. Rinoa invites Squall to the concert. Fixing of the Balamb Garden has been done, and the Garden can move again. Squall is named to be the leader of the Balamb Garden. Now you can move the Garden freely. To go forward, push the square button. To get off, push the circle. Though you can go anywhere, first let's leave for the city of Balamb. When you get there, you find it was invaded by Galbadian force and is in disorder. First you must meet shikikan, or the commander. There seems to be some ways to meet him, but let me show you one. Go to Zell's house and meet his mother. Then go to the harbor and ask a soldier there, and he will tell you that the commander was fishing. Go to Zell's house again and his mother will tell you that the commander was cooking fish he caught, and that they smelled bad. Go to the harbor and talk to the dog, and it will lead you to the Balamb station. You can buy information by a car at the harbor, but if you do so, as it is not a fair way for a SeeD to do, your level as SeeD will be brought down. Go to the hotel, and you'll find Raijin there. A battle against Raijin and two soldiers. Then you enter the hotel and have a battle against Raijin and Fuujin. DON'T FORGET TO DRAW PANDEMONIUM FROM FUUJIN!! First beat Raijin. Unless you draw Pandemonium, Fuujin will use only magics. After drawing, she will attack and make your HP 1. Of course you shouldn't use thunder magic to Raijin.
Selphie suggests that they should go to Trabia Garden. When they get there, they find it was desolated in ruins because of the missile attacks. Selphie and other two enter the Garden. There's no battle. Just move around and talk to everyone. An old diary says "five steps to the south from the gargoyle statue of Trabia Garden." What's that? Well, try by yourself. After talking to everybody, all the member gather at a basketball court. They begin to talk about their childhood, and then it is revealed that they were all orphans and were brought up at an orphanage named Ishi no ie, or a Stone House. Strangely they have been forgetting their childhood, and by telling each other, they gradually remember what happened. Quistis says that if a person uses GF, a GF will occupy a part of one's brain, so some memories will be lost. Anyway enjoy some nice memories of Irvine or Squall. Squall, Irvine, Selphie, Quistis and Zell were all brought up an orphanage Stone House. (Zell's parents are adoptive ones) Also Squall remembers there was Elone, too. (BTW, please pronounce her name as El-ou-ne. I don't know how to spell her name) They called their housemother mama-sensei, or mother-teac , hey now remember her real name was Edea Cramer. (Do you get what this means?) The orphanage was made to bring up children to make them SeeD.
After talking together, they decide to go to the orphanage. I think it is shown as Edea's house on the world map. It is located in an island in the lower (south) part of the world map. You may see a lighthouse at the end of a peninsular. But just before they get there, Galbadia Garden was waiting for them. It was changed as if it were Edea's fortress. As the member of the party changes so often, don't forget to change GF junction. After Balamb clashed Galbadia Garden, go to the classroom 2F. A mini-game of aerial dogfight. You have about 1 min. 20 sec. ons are: circle:punch, X:kick, square:guard, triangle:special attack. In Galbadia Garden, many doors are locked. You have to get three card keys to open them.
card key 1 is found at the dormitory 2F.
card key 2 is found at a classroom 1F.
card key 3 is found at another classroom 1F.
At the center of a hall, there is Cerberus. Fight against it, and you will get GF Cerberus when you win. Be careful. If you don't beat it here, you can't get GF Cerberus forever. Cerberus uses magics siles, despell, thundaga, and it uses a magic triple, which enables it to use magics three times at one turn. Don't use reflect to Squall. Thunder magics are useless. After you get Cerberus, go up to the master's room at 3F. Edea and Seifer are waiting for you. First you have a battle against Seifer. Don't forget to set GF Cerberus. It's a very useful GF (triple). Go to the daikoudou, or assembly hall. Edea comes down from the ceiling. Seifer appears, too. You have a battle against Seifer and Edea. Seifer is weaker than before, but Edea is strong. As she uses siles and makes you unable to use any magics, don't forget to have a command of item for at least one member. DON'T FORGET TO DRAW ALEXANDER FROM EDEA! After you beat her, disc 2 ends.
Squall wakes up at his own room. He goes to the infirmary of the Balamb Garden. Rinoa is lying on the bed without unconscious. Then Quistis tells him to go to Edea's house. The orphanage is shown as Edea's house on the world map. It is located in an island in the lower (south) part of the world map. You may see a lighthouse at the end of a small peninsular. It's Edea's house. Edea and Cid are waiting for them at her house. There Edea says that Altemisia, a witch in future, wants a power called jikan-asshuku, or time compression. This power can compress time and make present, future and the past together. To get this power, Altemisia wants to change the past and she has been searching for Elone, who has a power to let people see the past. Forced by Altemisia, Edea could but abandon herself and follow her. Edea thought it was the safest way to save Elone from Altemisia. She asks Squall to go to a ship of White SeeD and save Elone. Don't forget to get "Edea's letter" from her. After meeting Edea, Squall returns to the infirmary where Rinoa lies. Then the scene changes and we play in Laguna's world again.
This time Laguna is playing as an actor. It is a scene that a soldier (Laguna) helps a princess from a fierce dragon. Instead of fake dragon that Kiros and Ward were going to act, a real dragon appears. A mini game to fight against the dragon. Square button is to attack, and X button to defense. After the mini game, Laguna, Kiros and Ward run away, but anyway they have to fight against the Rubulmdragon again. Use GF Shiva and ice magics. When Squall wakes up from the dream of Laguna, he knows the next aim is to find Elone. White SeeD has taken her way. So search for the ship of White SeeD. It is located near Edea's house, in Sentra continent, where some islands are. It is in the bay of an island whose shape looks like U or V. It is a ship where many children are living together. Talk to everybody. If you don't have Edea's letter, they will tell you nothing. If you have a dirty book, Zone wants to have it. Give him the book, and he'll give you rename card, and the card of Shiva. I think you can get the dirty book at the publisher at Timber. The leader of White SeeD begins to talk. "Edea was on this ship. And we kept Elone. After Edea left, Galbadia force attacked the ship. We tried to fly away. At that time a ship of Esta came and Esta soldiers climbed into this ship. Galbadia ships and Esta ships began to fight. When the Esta ship began to leave, Elone run up to the end of the ship and jumped onto the ship. I think she is in Esta now."
Anyway, let's leave for Esta. Esta is a continent seen on the right part of the world map, but as you see, you can't go straight to Esta. First go to FH. Squall carries Rinoa on his back. A nice short event in FH. Squall talks to unconscious Rinoa. Though Squall has described himself as "cool manhater," he realizes that he has been afraid of being hurt in fact. Squall really wishes Rinoa to come to life again. Other members including Edea gather together. Edea, too, wants to go to Esta with them. She wants Dr. Odain in Esta to protect her from the future villain witch Altemisia. They leave for Esta by walking through the railroad. They get to daienko, or Great Salt Lake. Here you can join Edea as one of the members. At the end of the route, they see a strange barrier twinkling, and then a door suddenly opens in the air. They enter it and find they are riding in a strange vehicle. A great city Esta appears in midair and the vehicle carries them to the city. Enjoy a wonderful FMV like a Sci-Fi movie. When they get off the vehicle, suddenly they fall down and the scene changes to Laguna's world. Laguna has been captured in